![]() ![]() ![]() Non-Fortified Settlements Villages and the bigger towns are a collective term for all human civilian settlements that are located across the world map. Villages are mostly inhabited by farmers, hunters, local craftsmen and small time traders. The people of the villages usually live off the surrounding land and by selling their produce and wares on bigger markets in nearby villages or towns. In case of an urgent threat normal townsfolk are gathered hastily and equipped with whatever weapons and armor are available. These ad-hoc militia forces are not trained soldiers and lack equipment and combat experience. ![]() Nevertheless, they will fight fiercely to protect what little they have and to protect those dear to them. Militia forces can be gathered when a hostile party is sighted close to a settlement and disbanded again after the threat disappeared. Local leaders will attempt to hire mercenaries for protection so the player will often find work around these settlements. The main role for these settlements (Village Hall/Town Hall/City Hall) is to trade with the player, provide new recruits and offer contracts. As of the full release version 1.1, all human settlements are now aligned with a noble house. Independent, unaligned settlements which were present in Early Access builds, no longer exist. From time to time these settlements spawn caravans who trade goods with the other towns or villages. If hostile troops raid a village or town, a group of militia soldiers spawn, ready to defend their homes and families. A settlement with a higher prosperity rating will offer more and better equipment.Ī prosperous settlement might have a militia captain, an experienced veteran who provides them with a morale bonus.Every caravan that safely arrives at a settlement increases it's prosperity rating.Each town and village has a prosperity rating.A rich town can field more militia than a poor town.These militias are often nothing more than poorly armed farmers and may require aid from the player. ![]()
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